MAMMOTH


Development


Partners





People


Faculty

Jörg Kienzle

Professor Kienzle's current research interest include fault tolerance (hardware and software fault tolerance, transactions, exception handling), software engineering (software development methods, software architecture) and aspect-oriented programming.

For inquiries regarding Mammoth, the research framework or the available projects, please contact Jörg Kienzle by email at joerg.kienzle@mcgill.ca.

Bettina Kemme

Professor Kemme's general research interests lie in the design and development of distributed information systems with a special emphasis on data consistency. Some of Prof. Kemme's research projects look at adaptability issues in multi-tier architectures. Gaming is one application domain that often deploys such an architecture. She is also interested in data management issues in peer-to-peer environments.

Clark Verbrugge

Professor Verbrugge is a member of the Sable Research Group for compiler and computer language work, and GR@M for computer games research. Main research areas include compiler (and runtime) optimization, concurrency, modern computer games.

Hans Vangheluwe

Professor Vangheluwe is interested in the modelling, simulation and design of complex systems. The Modelling, Simulation and Design Lab (MSDL) studies the theory of multi-paradigm modelling and build tools to support the design and the implementation of complex (software) systems.

Doina Precup

Professor Precup's research interests include: artificial intelligence, machine learning, reinforcement learning, Markov Decision Processes, planning and scheduling, reasoning under uncertainty and applications of machine learning and artificial intelligence.

Students

Alexandre Denault

Alexandre Denault is a McGill CS PhD student that helped create the Mammoth project while finishing his Master's. He currently heads the development of the project, while continuing his research into a fault-tolerant, load-balancing, cheat-proof back-end engine for Mammoth. In addition to managing the project on a daily basis, Alexandre developed the graphic engine for the game and participated on the architecture of several other modules, including the world engine and the network engine.

For inquiries regarding this website, or the game itself, please contact Alexandre Denault by email at alexandre.denault@mail.mcgill.ca.

Robert Aboukhalil

Robert Aboukhalil is a McGill Computer Engineering undergraduate student. His work consisted in redesigning and recoding the website for Mammoth.

Nicholas Rudzicz

Nicholas Rudzicz is a McGill CS Master student who is contributing to Mammoth as part of his Master's thesis, which focuses on automated/procedural content generation for video games. In particular, he is working on a data framework and toolset for procedural content generation that will allow for rapid generation of Mammoth game maps.

Kaiwen Zhang

Kaiwen Zhang is a McGill CS master student that started working on Mammoth during a summer undergraduate project. Kaiwen's contribution is the development of the persistance layer, which allows a server to restart to a previously saved state. His implementation include a study of various recording scheme.

Nicholas Rudzicz

Nicholas Rudzicz is a McGill CS Master student who is contributing to Mammoth as part of his Master's thesis, which focuses on automated/procedural content generation for video games. In particular, he is working on a data framework and toolset for procedural content generation that will allow for rapid generation of Mammoth game maps.

Tristan Ratchford

Tristan Ratchford is a McGill undergraduate student that started working during the summer. He is our legal eagle, and is currently working on issues related to Mammoth licensing.

Christopher Dragert

Christopher Dragert is a McGill CS PhD student that is working on Mammoth as part of his thesis work. Christopher is working on defining a formalism to describe actions in MMOs and their characteristics. In addition, Chris is planning to help overhaul the Physics engine.

Tom Chen

Tom Chen is a McGill CS master student that is working on Mammoth as part of his thesis work. Tom's work focuses on distributed physics, particuarly what happens to movement in a high lattency environment.

Yanwar Asrigo

Yanwar Asrigo is a McGill CS master student that is working on Mammoth as part of his thesis work. Yanwar's work focuses on the extension of Mammoth services, such as chat, authentification and player distribution.

Riry Pheng

Riry Pheng is a McGill CS master student that is working on Mammoth as part of her thesis work. Riry's contribution to Mammoth is the development of a P2P Network Engine based on the PSense research.

Jonathan Pullano

Jonathan Pullano is a McGill undergraduate student that started working on Mammoth as part of a class project. His contribution is the creation of a triangle-tile-based pathfinding, inspired by the triangle a* algorithms developped at the University of Alberta.

Robert Rolnick, George Ciobanu and Scott Mcmurray

Robert, George and Scott are McGill undergraduate students that started working on Mammoth as part of a class project. Their contribution is the addition of height maps in Mammoth to an otherwise flat world. This integration required modifiction both on the client and the editor.

Alumni

Michael A. Hawker

Michael A. Hawker was a McGill CS Master student that started working on Mammoth as part of an undergraduate project course. Michael has done extensive work on both the user and item interface, implementing object hierachies and numerous UI enhancements. His Master's research focuses on the architecture for sub-games within a master game and their repercution.

Tommy Sheng Liang

Tommy was a CEGEP student from Marianopolis College who worked on Mammoth as a programmer during his summer vacation. During this time, he worked on the 3-D map editor.

Josh Goodman

Josh Goodman was a McGill CS Master student that contributed to Mammoth as part of his Master's thesis. Josh's work include the development of various anti-cheating scheme, some of which are to be tested and integrated into Mammoth.

Ashton Anderson and Amy Goldenberg

Ashton Anderson and Amy Goldenberg were McGill undergraduate students that started working on Mammoth as part of a class project. Their contribution is the development of a voice control interface for Mammoth, allowing a player to control a character by speaking to it. This project had two important components : integration of a voice interpreter and a text command interpreter.

Wisam Alabed and Yifan Li

Wisam Alabed and Yifan Li were McGill CS Master students that worked on Mammoth as part of a class project. Their contribution is the development of a remote interface for Mammoth, allowing embedded devices to communicate with a Mammoth server. The ultimate goal of this project is to allow GPS control of a player.

Adrian Ghizaru

Adrian Ghizaru was a McGill CS Master student that contributed to Mammoth as part of his Master's thesis. Adrian's work include the development of AI's for characters.

Dominik Zindel

Dominik Zindel was an exchange student from the Université de Fribourg that worked on Mammoth as a requirement for his Master's degree. His main contribution includes the refactoring/clean up of Mammoth's network layer and the create of Postina, a distributed pub/sub layer for Mammoth.

Joachim Despland

Joachim Despland was a McGill CS undergraduate student that started working on Mammoth during the summer. Joachim's contribution was the development of new pathfinding algorithms and the extensive testing of the new pathfinding infrastructure.

Mathieu Couturier

Mathieu Couturier was a McGill CS undergraduate student that started working on Mammoth during the summer. Mathieu's contributions was some extensive research into existing Publish/Subcriber systems that could be used in Mammoth.

Arianne Perpignani, Edouard Lanctot-Benoit, Valérie Ngo and Vincent Brillant-Marquis

Arianne, Edouard, Vincent and Valérie are four Cegep Art students that joined the Mammoth program as part of a summer intership program. Arianne and Valérie heavily contributed to the 2D artwork used in Mammoth and the interface design, while Edouard and Vincent created many 3D models of objects commonly found on the McGill campus.

Marc Lanctot

Marc Lanctot was a McGill CS Master student that contributed to Mammoth as part of his research. In addition to contributing to Nic's research in path finding, he lead the development of Orbius, Mammoth's first subgame. Currently at University of Alberta, Marc plans to continue his research by studying the formalisms needed model NPC AI behavior.

Jean-Sebastien Boulanger

Jean-Sebastien Boulanger was a McGill CS Master student that contributed to Mammoth as part of his Master's thesis. In addition to developping multiple interest management schemes, he wrote the initial version of the replication engine that currently powers the Mammoth backend.

Jeremy Claude

Jeremy Claude was a McGill CS undergraduate student that started working on Mammoth as part of a project course. Jeremy's contribution was the development of a new content editor, focusing mostly on the toolbar interface.

Jessica Guo

Jessica Guo was a McGill CS undergraduate student that started working on Mammoth during the summer. Jessica's continuing contribution was the development of a new content editor, focusing mostly on the item creation tool.

Yannick Thiel

Yannick Thiel was a McGill CS undergraduate student that started working on Mammoth during the summer. Yannick's continuing contribution was the development of a new content editor, focusing mostly on the world creation tool and the wall editing tool.

Juan Lema

Juan Lema, previously a McGill CS undergraduate student, defected to Concordia. In addition to helping us with any 3D rendering problems we might have, Juan drops in occasionally on Mammoth meetings to give his advice on graphic related issues.

Ting Sun

Ting Sun is a McGill CS undergraduate student that contributes to Mammoth in his spare time. Ting create the graphic scheme currently used by Mammoth, included all the icons and windows seen in both the login screen and the game.

Jonathan Li On Wing

Jonathan Li On Wing was a McGill CS Master student that contributed to Mammoth as part of his Master's thesis. Jonathan's work includes the development of AI's for characters.

Nicolas NgManSun

Nicolas NgManSun was a McGill CS Master student that contributed to Mammoth as part of his master's thesis. Nicolas implemented the path-finding algorithm currently implemented in Mammoth.

Nadeem Khan

Nadeem Khan was a McGill CS Master student that contributed to Mammoth as part of his master's thesis. Nadeem implemented a distributed network engine for Mammoth, allowing the game to be run on multiple servers. Althought his research was never fully integrated into the main branch, it did inspire futur research on distributed engines for Mammoth.

Russell Spence

Russell Spence was a McGill Physics undergraduate student that contributed to Mammoth as part of a Phys-489 special project. Russell developed the current physic engine, elaborating a quick and efficient technique to do collision detection in our 2D world.

Loc Bui

Loc Bui was a McGill Science undergraduate student that contributed over the summer of the first version of Mammoth. He developed the first content editor, allowing us to easily create complexe maps and content for the game.

Alfred Leung

Alfred Leung was a McGill CS undergraduate student that contributed over the summer of the first version of Mammoth. His challenge was to create an efficient network library that utilized Java's NIO optimized library.

Pierre Marieu

Pierre Marieu was a french exchange student that contributed over the summer on the first version of Mammoth. Pierre developed the initial core of Mammoth, the World Engine.

Alexandre Quesnel

Alexandre Quesnel was a McGill CS undergraduate student that contributed over the summer of the first version of Mammoth. Alexandre was in charge of researching new technologies that could improve Mammoth. He developed the infrastructure needed to start Mammoth over WebStart and developed sound libraries for Mammoth.

Other Contributions and Acknowledgments

Quazal

We would like to thank Quazal, our main research partners for the Mammoth project. Their support and expertise have been invaluable in the continuation of this project.

Electronic Arts Montreal

We owe a big thanks to the graphic artists at EA Montreal for their help in modeling the McGill campus in 3D. Without their help, the we would not have a 3D Client prototype.

ej-Technologies

We would like to thank ej-Technologies for providing us with their profiling tools, which have greatly contributed to the development and debugging of Mammoth.

Charas Project

The Charas Project provides the art of all of the characters in the 2D client. A big thanks goes out to them and their useful character generation tool.

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Requirements


To play MAMMOTH, you need Java 1.5 to be installed.

Need help? Click here!